This time, Ubisoft said the delay is necessary to give players “the best possible experience”. Although development is complete, the extra four months gives the devs a chance to “polish and balance” the game using feedback from recent playtests. Skull & Bones is in development at Ubisoft Singapore and was first shown off at E3 2017, back before I got all my gold teeth and adopted my macaw, Polly. It was originally meant to release in autumn 2018, but it’s been delayed so many times it might as well be the subject of a comical sea shanty. Last we heard, it had been due out this November. Graham scaled the crow’s nest just last month to see what options PC players will get, and found Skull & Bones will support 4K, ray tracing and an uncapped FPS. There’s also the ‘clutter’ slider, which might be useful if you’re easily bothered by such things like I am. We’ve run two previews of the game over the years, with Adam captaining his vessel shortly after the game was announced, and Alice Bee following up with another look at the game this summer. Alice couldn’t help but compare Skull & Bones to that other piratical live-service game, Sea Of Thieves, finding Ubisoft’s take needed more faffing about. “You can see, I think, the legacy of previous rounds of development in everything they’ve tried to cram in here,” she said. “Although I like the ideas of mutiny, the more real-world setting and the enhanced customisation, what Skull And Bones really needs before release is probably a ruthless edit from an impartial pair of scissors.”